dregs level design
 
tutorials

Tutorial #1:
How to make a Self-Illumination Mask

by Dregs

Tutorial #1: How to make a Self-Illumination Mask

This tutorial covers how to make a light gradient, save it as a mask and alpha channel to a texture and build the final shader in the UT2004 UEditor.
 
 

 
 

Tutorial #2:
How to make a Floor Tile for the Unreal 3 Engine

by Dregs

Tutorial #2: How to make a stone floor tile

This tutorial covers how to make a Diffuse, Specular, and Normal for a common floor tile and build the final material shader in the Unreal 3 UEditor.

Tutorial #3:
How to add additional detail to a Normal Map

by Dregs

Tutorial #3: How to add additional layers of detail to a Normal Map

This tutorial covers how to add additional layers of detail to a Normal Map.

Tutorial #4:

Study on Specular Maps

by Dregs

Tutorial #4: Study on Specular Maps

This tutorial/study covers some insight and approach to Specular Maps.


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Last updated June 27, 2010

 
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