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Tutorial #1:
How to make a Self-Illumination Mask
by Dregs
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This tutorial covers how to make a light gradient, save it as a mask and alpha channel to a texture and build the final shader in the UT2004 UEditor.
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Tutorial #2:
How to make a Floor Tile for the Unreal 3 Engine
by Dregs
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This tutorial covers how to make a Diffuse, Specular, and Normal for a common floor tile and build the final material shader in the Unreal 3 UEditor.
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Tutorial #3:
How to add additional detail to a Normal Map
by Dregs
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This tutorial covers how to add additional layers of detail to a Normal Map.
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Tutorial #4:
Study on Specular Maps
by Dregs
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This tutorial/study covers some insight and approach to Specular Maps.
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