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NORMAL MAP EDITING
Adding additional Normal Map layers using Photoshop CS2.
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Adding additional patterns or detail is simple.
Here's how to do it.
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This is not necessary for all projects, but it's a habit I use when starting out the Normal Map build by making a Base Layer first as grey 128.
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Next go to Image, Adjustments, Level, and change the Blue Channel Input Level to 128.
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The bumps and creases of the High Poly model turned out good, but we need to add some additional detail.
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A skin pattern was created and set on a 128 background. If you need seamless edges, this is the time to do it before moving on - otherwise creating seamless edges with Normal Map (especially with lots of busy detail) is almost impossible to achieve.
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The material is then sent through the nVidia Tools NormalMapFilter.
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The Normal Map is now sent to Image, Adjustments, Level, and the Blue Channel Output Level is changed to 128.
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Now the New/Additional Normal Map (here called OuterSkin) can be added as an Overlay. Not bad - but I want to deepen it more. There are several ways to achieve that.
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Layer, New Adjustment Layer, Brightness/Contrast, and set the contrast as desired.
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Another way is to create a Duplicate Layer and blend in the Opacity as desired. In either method, the results are the the same: the detail of the Normal_Base is completely in tact as additional pattern/detail is added.
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dregsld.com ©Spittin' Image Productions 2009
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