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U2 Atlantis Mesh/Texture Pak
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I had ported over some of the Unreal 2 mesh and texture content of Atlantis for a UT2004 map I was working on. Some mappers from UCMP had some interest in aquiring the content too, so I packaged up the AtlantisM.usx with all it's referencing textures sets (AtlantisT.utx, DetailTextures.utx, JamesFE.utx, JamesT.utx, and ScottT.utx). All texture sets are complete and contain all combiners, shaders, env maps, animated sequences, material references, .etc, as Unreal 2. The only texture content missing is player and weapon skins: my goal was to recover building/ship type items complete with all sfx applied and ready for use. I purposely made all file folders to begin with "U2" to help users navigate quickly to the content, plus I kept all the original filenames used in Unreal 2 as well. There's over 200 meshes here for use, but user beware: many models are very dense and should be used with supreme knowledge of mapping optimization techniques; Testing and common sense will dictate use accordingly. Enjoy.
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