CREDITS- Paul 'ZiO' Peccia ZombieVOlumes, GamePlay layout/Tester, and some Texturing/Modeling (
http://www.peccia.net)
- Hazel Whorley - cube map (
http://www.hazelwhorley.com)
- Jos 'SjosZ' Hendriks - Theme/Layout Feedback and testing (
http://www.dregsld.com/Sjosz/index.html)
- Angelheart - Lab Room assets and various textures throughout.
- GreyGuard Clan Gameplay Feedback and Alpha play testing (
http://www.greyguardclan.com)
- WPC Clan - Exploit Feedback and Beta play testing (
http://www.wolfpackclan.com)
- Texture Monk -
http://www.texturemonk.com
- Soundsnap -
http://www.soundsnap.com/ (Source for all included sounds)
- Mastering Unreal Technology - The Art of Level Design by Jason Busby, Zak Parrish, Joel Van Eenwyk
- Feedback - Thanks to: Darkone2e, ProMan, FL~Sp!tf!re~Gn3s~, Dr@go, (WPC)JEmmaB, (WPC)LordDean
=GG=Term, =GG=MrMoe, =GG=RocknRoll, =GG=Corsair, =GG=Maverick, =GG=Colt
and everyone that has posted on Tripwire's forums for play testing and feedback