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Short story: I worked on a Monolith game title back in the 1st quarter of 2007. Unbeknownst to all the artists of Liquid Development, the game assets we were making were for FEAR 2 and not for the "bogus" game title that was given to us from Monolith. 5 minutes into playing FEAR 2, I stopped - "Hey - Wait a minute - That looks familiar - Holy Crap! I made that!" Liquid Development staff was pleasantly stunned of the news!
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