dregs level design


This is the first asset I worked on for Liquid Development back in November 2005, the Floor Switch.
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Arena Wall Group
Here's an ingame screenshot.
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Our intrepid hero looking at the buckets.

This was also my introduction into the Unreal 3 Engine. We were all learning back then. This was two years before UT3 came out. Here's a GIF file I found dated Jan 16, 2006 used to show the client and team it's progress.

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Floor Switch Maps






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Last updated June 28th, 2009

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