DESIGN
 
On this page I will explain how I usually get to designing maps. Designing maps is a long process for me, given that I put a lot of effort and energy into the stuff I do. It can take me up to months before I can finalize a map, because everything has to be as good as it can be.
   
On this second page of design documentation, I'll show you a number of screenshots, taken from DM-UCMP2-Taron (joint-venture with Michael 'BIOS' Schorr), comparing the final layout version with the final version of the map as a whole.
A theme definition and addition of decoration can be seen, how the map 'evolved' visually. The shots will be accompanied by some text explanation how certain elements came into existence.
   

On this third page there's an accumulation of articles on design that I've written over the past months previously published on my own blog, and map reviews which also have been published on Mapraider. These articles depict my view on level design as a whole, and they may contain some useful information for other level designers out there.