WALL REVIEW

Great start here. With a little bit of clean up, she'll be good to go.



1. It looks like you did a "find edges" from the Normal Map to get most of these edges in the Specular. Sometimes it works out for some assets, but this one was not a candidate as it placed a brighter highlight right into the edge - the worst place for this asset. All of the deep crevices and edges should be dirty (grunge) and should not reflect any light.
2. Highlights were painted on the Specular on the wrong edges. Once again the deep indentations should be grungy/dirty and not reflect light.
3. Diffuse: For the caution diagonal, I am going to assume it's black tape or decal that has decomposed.

Specular: I would recommend that the diagonal be desaturated and brighter so it would have a sheen to it. Be sure to add some irregular grunge/crap in there too to make it interesting. I would also expect irregular grunge in the Specular Yellow Paint too. I would probably desaturate the yellow paint a bit closer to white so that it reflects white instead of yellow, but that is a popular argument between artists, so to each his own.
Specular Work:
To get the highlights on the edges, the best way is to paint a new layer on top of the Normal Map.

When done, place this Highlight Layer on top of the stack in your Specular Folder as an Overlay. I will usually duplicate it and run several eraser passes around in both Highlight layers to get some variety.

Specular Work:
Likewise, always consider the deepest crevices of the asset where dirt and grunge will occur and make sure they are very dark to black. Usually the Ambient Occlusion picks a lot of that up, but always make a visual check to make sure those areas are all spotted and updated accordingly.
Here's the original Specular and where the highlights should be. Once these issues are resolved, it will look even better.

Hope this helps.

- Dregs